![]() ![]() A finished Blade build will be able to trigger follow-up attacks constantly, making this damage boost extremely welcome. Let's start with Blade's bonus abilities as described above Cyclone of Destruction is by far the best. Cyclone of Destruction (bonus ability Ascension 6): DMG dealt by the Talent's follow-up attack increases by 20%.Neverending Deaths (bonus ability Ascension 4): If Blade hits a Weakness Broken enemy after using Forest of Swords, he will restore HP equal to 5% of his Max HP plus 100.Vita Infinita (bonus ability Ascension 2): When Blade's current HP is at 50% of Max HP or lower, his incoming healing increases by 20%.However, if you have a teammate whose Technique can debuff the opponent, it’s probably better to use this first, then use Blade’s normal attacks after the battle has started. Using Blade’s Technique is a good way to start a battle, but make sure the enemy has Wind Weakness. Simply use his Skill and Enhanced Basic Attacks to gain stacks of Charge, and avoid buffs that protect him from taking damage (such as March 7th's shield). Before using his Ultimate, keep in mind that it drops his HP to 50% - which means it doesn't consume a certain percentage! If you use his Ultimate with full HP, the 50% loss will count towards the damage bonus.īlade's Talent is an extremely important passive skill, as it provides him with much-needed healing and frequent follow-up attacks. His Skill grants several buffs without ending his turn, so you’ll immediately be able to follow up with the Basic Attack. Since all of his attacks scale with HP (more than attack power), you also need to ensure that Blade has a high HP stat to begin with.īlade has a very clear attack order: you should use his Skill first, and then his Enhanced Basic Attack. In other words, be ready to provide Blade with plenty of healing during battle. Looking at this overview of Blade’s abilities (before Ascension), you can see that most of his attacks consume HP in return for higher damage. If Blade's current HP is insufficient, his HP will be reduced to 1 when this Technique is used. After entering battle, consumes 20% of Blade’s Max HP while dealing 40% of Blade’s Max HP as Wind DMG to all enemies. Technique: Immediately attacks the enemy.The follow-up attack consumes all Charges. At the same time, restores Blade's HP by 25% of his Max HP. When Charge reaches its maximum, it immediately launches a follow-up attack on all enemies, dealing Wind DMG equal to 22% of Blade's ATK plus 55% of his Max HP. Talent: When Blade sustains DMG or consumes his HP, he gains 1 stack of Charge, stacking up to 5 times (with a max of 1 Charge stack every time he is attacked). ![]() This value will be reset and re-accumulated after using his Ultimate. The total HP loss in the current battle is capped at 90% of Blade’s Max HP. At the same time, deals Wind DMG to adjacent targets equal to the sum of 9.6% of his ATK, 24% of his Max HP, and 24% of his total HP loss in the current battle. Ultimate: Sets Blade's current HP to 50% of his Max HP and deals Wind DMG to a single enemy, equal to the sum of 24% of his ATK, 60% of his Max HP, and 60% of his total HP loss in the current battle.This Skill does not regenerate Energy, and using this Skill does not end the current turn. ![]() If Blade's current HP is insufficient, his HP will be reduced to 1. When Hellscape is active, his Skill cannot be used, his DMG dealt increases by 12%, and his Basic ATK is enhanced to Forest of Swords for 3 turns. Skill: Consumes HP equal to 30% of Blade's Max HP to enter the Hellscape state.Forest of Swords cannot regenerate Skill Points. In addition, deals Wind DMG equal to the sum of 8% of Blade's ATK and 20% of his Max HP to adjacent targets. ![]()
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